How can I set or change material in Niagara system? I have a simple Niagara system with one emitter and one sprite renderer in it. But I just can’t change material of sprite renderer using BB for some reason, I’m using SetMaterial(Niagara) node. Here is the setup:
I’m also having issues with CreateMaterialInstance(Niagara) node, it just can’t see the material, but I have only one material and one sprite rendered, so the index should be 0, right?
Hey, in 4.24 there is a node called “Set Niagara Variable (Material)” but I can’t figure out what “In Variable Name” is meant to be.
I want to use this to set the material of a specific emitter in the system
Niagara for a while now has a material parameter you can create and assign to your Niagara system render node.
Then you the function "Set Niagara Parameter (Material) with the name of your created parameter in any blueprint.