I am currently trying to create particles with links per each particles. I am approaching this by spawning a particles on a sphere, where the particle count is being read by a user integer custom attribute. The custom count is being read from a jason file via blueprint.
Now regarding the links related to the particles. I am spawning a secondary particles for the links based on the first particles. That said I am having Particles A (Nodes) and Particles B (the links). Particles B count per particle need to be set via array custom attribute to set the secondary particle count per particle. I am not clear on how to handle per particle attribute by custom array.
So lets say Particle A ID number 134 has 4 links (Spawned count for particle B), how can I map that attribute via Array Int32 input per particle?
If any article or link that could help on this as well would be super appreciated!
I have found almost no documentation on advanced features of Niagara.
Also I was looking at this video, no project files and no responses on the requests for the files:
Diving Into Niagara: Intelligent Particle Effects | Unreal Fest Online 2020
Please help, thank you.