I’m trying to render a point cloud using Niagara. I’ve gotten very close except that there seems to be some straight line gaps between the particles. I’m using an EXR 32 bit texture with each point’s XYZ coordinate encoded as RGB (one particle per pixel). Using a UV index to address the map seems a bit imprecise. Is there a way of getting the RGB data using pixel coordinates instead? Or is there an alternative to texture maps that could work to get point cloud data into Niagara?