Niagara`s emitter triggers wrong death event

There is system: Blue particle move forward and generates location event, white meshes spawns from this emitter and generates death event that spawns purple ones. But first purples spawn after blue one dies but blue emitter dont generate death event

And repeated this situation in new system (while blue exist (1 sec lifetime) spawns whites (3 sec lifetime) and after oranges from whites, but first orange appears after blue one dies)