I’m testing ribbons on Niagara, but I’m having an issue. The thing is that when I use the Niagara Ribbon Renderer on the trail particles, it begins to flicker as soon as the first source particle dies. The lifetime isn’t random, so I have no idea what’s going on here. Any help please?
Thank you, I’ll check your examples! But I tried in a blank new project and followed some videos with a simple ribbon explanation, so I don’t know what did I do wrong :S
Hi I’m having the same issue, its like ribbon particles keep spawning even after their source particles have ended their lives.
I think I’ve fixed it now by changing my Emitter State settings, I changed Life Cycle Mode to Self and loop Behavior to Once
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Hey guys, sorry to (sort of) necrobump this, but improving on this previous answer:
For some reason, this flickering happens after the ribbon lifetime as the lead particle (or system?) dies out, and by allowing the system to Complete we’ll probably see this bug.
What did work (as in workaround, not fix) consistently for me was also setting the inactive state to Kill:
https://forums.unrealengine.com/core/image/gif;base64
These trails were flickering like crazy before the fix: