I’m testing ribbons on Niagara, but I’m having an issue. The thing is that when I use the Niagara Ribbon Renderer on the trail particles, it begins to flicker as soon as the first source particle dies. The lifetime isn’t random, so I have no idea what’s going on here. Any help please?
Hi I’m having the same issue, its like ribbon particles keep spawning even after their source particles have ended their lives.
I think I’ve fixed it now by changing my Emitter State settings, I changed Life Cycle Mode to Self and loop Behavior to Once