Hi,
I’m trying to create a simple trail and noticed that niagara seems to handle ribbon mapping quite different than cascade if you use a tile distance in the ribbon renderer. Does somebody know how to achieve the cascade mapping style in niagara?
Hi,
I’m trying to create a simple trail and noticed that niagara seems to handle ribbon mapping quite different than cascade if you use a tile distance in the ribbon renderer. Does somebody know how to achieve the cascade mapping style in niagara?
Any ideas to solve this issue?
They covered this in the Unrealfest session today “Evolution of Real-time VFX” - watch the QA part at the end
Thanks for the reply! So it* is *actually possible but unfortunately they don’t explain how in the video. But good to know that there will be some updates in 4.26
Yep ! I had the exact same issue today. Glad I found your post. If you guys find any solution, I’m in.
Good to know that I’m not the only one struggling with this issue
Unfortunately I couldn’t find a solution so far, which is really frustrating. This really drives me insane :-/