Is it possible for niagara to read the material’s data on a specific position on a SKM? like if I have a skeletal mesh and I spawned a particle from its vertex/triangle, I want the particle to read the material’s alpha value. so that I can use that data if want to kill or keep it alive.
like in the picture I want the particle to just spawn on the 0 alpha area.
I don’t think that’s possible, you can get some information from the triangles of the mesh, but nothing from the material
What you could do is to use a 3d texture and sample it with the same world position values in both the Material and Niagara Emitter, so that they match up