Niagara Reading Material Data

Is it possible for niagara to read the material’s data on a specific position on a SKM? like if I have a skeletal mesh and I spawned a particle from its vertex/triangle, I want the particle to read the material’s alpha value. so that I can use that data if want to kill or keep it alive.

like in the picture I want the particle to just spawn on the 0 alpha area.

I don’t think that’s possible, you can get some information from the triangles of the mesh, but nothing from the material
2112~2

What you could do is to use a 3d texture and sample it with the same world position values in both the Material and Niagara Emitter, so that they match up

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@OhBriz Okay understood. I’ll to research about the 3d texture you suggested. Thank you for your time.