Niagara platform limitations

Can anyone tell me if there are any platform(IOS, etc) limitations with using Niagara? I’ve been tinkering with cascade more, and want to know if there would be any issues if I went into Niagara more.

One of the biggest limitations I’ve encountered is if you want the particles to collide with objects in your environment. Niagara uses the Global Distance Field to calculation collisions. However, as signed distance fields aren’t supported on mobile platforms, this means you can’t use the built-in collision method on those platforms.

It is, however, a very powerful system. The user interface really takes some getting used to though, so you will need to be patient with that.