Niagara particles with translucent material producing bad results

Hi!I hope this is the right section for this.I’m adding a Niagara particle system in my scene to simulate some smoke coming from a water cooling plant.The issue is that it looks ok if I set the blending mode of the material to additive,it has opacity and all but it doesn’t have the right color and no shadows.If I set the blending mode to translucent,as it should be,the result just goes crazy,probably some sorting issue between the individual particles.I’m using Lumen with RTX on .Anyone has any idea why this happens?Here is a video with the issue: https://www.youtube.com/watch?v=PAMIhgQ-ngA

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