Niagara particles spawn only on low scalability settings

Hello I am new with Niagara system and I have a problem with Niagara particles spawning. What happens is that the particles spawn only when on low engine scalability settings and on any other scalability setting they don’t spawn. The Niagara system is implemented in a character blueprint. Is there a setting that controls the spawning of the particles according to scalability settings or is there something I need to add in the character BP in order to control the spawn based on scalability?

EDIT: The top image is on low engine scalability and the bottom one is on high engine scalability

EDIT 2: It seems to be a bug, when you change the settings to low and back to high it spawns. Anyone has some info on this?


Hi @Stefan_9911,

This is indeed a weird problem to have. Let’s try to narrow down what could be causing this. If you replace the particles with an opaque material, or with meshes instead, does this problem still occur? This should help us narrow down if it’s a VFX issue or a material issue.