NIAGARA - Particles spawn on non skeletal animated meshes

Hello community! I am creating a Niagara system by spawning particles in a non-skeletal animated mesh using this technique described in this Unreal documentation article:

To get a mesh with animated vertices through the shader material I use the 3DS MAX VertexAnimationTools.ms script as indicated in the unreal documentation article.
MS VERTEX ANIMATOIN TOOL

I use the nodes “Update MS Vertex Animation Tools Morph Targets” and “Spawn MS Vertex Animation Tools Morph Target Particles” but I can not get the system to work…


There is no extensive documentation about these nodes in the Unreal documentation, I can’t find a tutorial explaining how to do it, and I didn’t find an example in the Unreal Sample Content Project either…

Any help?

I was able to make a particle system with particles spawned on an animated skeletal mesh but I need to do it on a non-skeletal mesh.

I would really appreciate help from someone who knows how to do it!!! Thank you!!!