I have a rocket with the pivot at its base. I want a second particle system to spawn and move with the rocket. The only change is the new particle is a sphere instead of the rocket mesh. I duplicate the first emitter and only change the mesh in the mesh renderer, but the sphere doesn’t match. Sometimes it will move in the same diretion of the rocket, but never stays at the pivot point like I want.
What do I need to set up to make sure this works correctly?