Hi there. I’m creating a smoke trail on a car. In Sequencer, the particles spawn correctly before the camera cut, and everything looks fine in the viewport. However, when rendering through the Render Queue, the particles only start spawning right at the camera cut, which breaks the effect.
I need the particle simulation to start off-camera (before the cut) during rendering, just like it does in Sequencer.
My Render Engine warm-up is set to 300 frames (I’ve even tried higher values), but the issue remains.
Has anyone run into this before or have any advice on how to fix it?