I’m trying to make Niagara particles to follow a spline. In a simple way I’m using a Sample Spline Position WS to get the position of the spline over time and then set the Particles.Position to that position. It works, but what I’m getting is all the particles following the spline one by one in a perfect line (it makes sense because I’m setting the particle position to the same position of the spline).
So, I thought it was a good idea to use a noise texture to add it to the spline position, so in that way each particle will follow the spline with a noisy offset.
But that part is not working. It’s like if the UV input of the Sample Texture 2D node can’t be animated, so it is getting always the same pixel and all I get is all particles following the spline one by one but with an offset.
How can I make this work? Probably I’m doing something wrong or I’m missing something, I’m new using Niagara.
Here some images to illustrate it: