Niagara - Particles follow Emitter

Tested it but it doesn’t work fine, at least in my case.

In my case my particle system is attached to a mesh and particles are using it’s shape. (Sample Skeletal Mesh Surface)

Disabling local space (by default) they spawn just where the mesh is, but (obviously) particles don’t follow it while moving.

With local space activated particles follow the mesh (which is good) but an offset is being added, and the particle system is meters away from the actor/mesh. I don’t know why or how to solve it.

2 Likes