Good Afternoon,
I’ve been following this tutorial: https://www.youtube.com/watch?v=_uL6myuQUY0&t=575s
with the purpose of having any army of “blobs”. Currently they’re doing everything I want with movement, however when they reach a “seam” where 2 flat static meshes come into contact they will slip through and fly into the void.
This shows none slipping through when they’re traveling along a flat plane.
This shows they phase through when reaching the wall. They will bump into it, jump at it, and after a few cycles of this clip through.
2023-09-04 16-15-06.mkv (25.0 MB)
This video shows it all^
The Niagara system in using 2 linear force attributes to control movement, and a collision attribute to control collision. Both changing the scale of the collision, and also the thickness of the geometry they push into does nothing for me to fix this.
Any help or guidance would be much appreciated!