Niagara particle visibility

I am wondering how the disappearing of a particle system when looking away from it can be avoided. For example, I have some hanging particles and when I turn my back to the particle system, I still want to see those hanging particles, yet the particles would disappear.

When I turn GPU compute to CPU, the problem is gone. However, is there a solution for GPU compute?

Probably you have to turn on the “Fixed bound” of the emitter and increase it