I am emitting particles from a Niagara system, and while the particles are correctly sensing and colliding with a target mesh, the mesh’s material is not updating dynamically upon impact. Additionally, I need to capture per-pixel or per-area particle impact data using ray tracing or similar methods to determine hit density or contact distribution across the mesh surface.
Any suggestions or examples on how to handle the material update and capture hit density using Blueprints would be really helpful!