Niagara Particle System Casting Blueprinted Character Movement

Greetings,

So, I purchased a great character FX pack that went free the following month (because, of course it did), and I find that the effects do cast to the shape of the blueprinted character, but once I hide that character, the effect casts to the T/A-Posed version of that character.

I’m assuming that this is because when you hide a BP Character, they default to the T/A Pose. Is there a way to have the character unseen but still using animations?

Not Hidden:

Hidden:

Solution: