Niagara Particle (random emitter) triggering sound

Hi

I couldnt find a tutorial. I’m having a niagara particle which is working just fine. The particles spawn is random (Spawn probability = 0.5). Everytime the Particle is spawning I would like to play a sound. I think a blueprint is necessary to achieve this. Can somebody help me with a link or a short description?

Thank You!

Problem solved! A good friend showed me a possible solution. I’m posting it here for others:

  • “Radius” is a box collision