My issue is with the particle being translucent/ see through in the main level but looks normal in the viewport editor. Not sure why this is, it happens with particles I make and with default particles.
Also Im fairly new to UE5 and posting on the forum so I apologize if this question has already been answered or if this is something basic.
Edit: After testing this seems to only occur in C++ projects, but works fine in blueprint projects. I have added Niagara as a dependecy in the Build.cs file as well with still no luck