Hi,
I am using the Mesh Renderer to spawn static meshes with Niagara. I noticed that my meshes are not transitioning to simpler LODs when I move away from them. If I drag the static mesh into the world then the LODs work fine, just not when spawned from Niagara.
Does anyone know if static mesh LODs are supposed to be working in Niagara?
Thank you
2 Likes
Facing the same issue in 4.27. Looks like LODs are still not supported by the niagara mesh renderer.
I don’t think mesh LODs are supported by Niagara unfortunately.
Hey everyone, old post but I’ve been searching on this and found the solution.
There’s a roundabout way to make LODs on mesh renderer by having multiple mesh renderers in your niagara emitter and distance culling
Here’s the tutorial, LOD info at 23:34