So I’m trying to make particles that can swap from one formation to another. The idea would be to have them in a grid-like formation and then have them morph into another desired formation.
So far my method has been as follows:
- Have two input static mesh location values as user parameters (starting position and desired position)
- In the system have scratch pad that allows leaping between starting and desired positions
- Access that value in a BP
This works for the most part, but the distribution is a bit random and I don’t know how to get the particles to uniformly distribute across the mesh’s surface.
Any help or ideas would be greatly appreciated!