Niagara particle End point(Or collision point)

So Essientially im trying to create a laser, I’ve Already created a niagara particle system for it now what i need to do is find an end point for the Niagara systemm so i can finish a line trace till there and do some computation. Does anyone know how to get the point where the niagara system collides with and object or mesh

Do a line trace, break the hit result and store the hit location as a variable or just use it directly to define the point in your system. You will need to set up a user defined vector in your Niagara system to do it.