Niagara Particle Effect Working Weird When Spawned in Multiplayer

Hi,

I’ve got a Niagara particle effect that I’ve placed into a blueprint.

When I place the blueprint on the map and package the game, everything works as it should. However, when I spawn the blueprint containing the particle effect from the game mode (on a dedicated server) or even from the player controller during the game, it doesn’t work as it should. Only one small billboard is displayed at a time as if it’s being culled or slowed down.

The particle effect component in the blueprint is not set to replicated.

The stage thing is, that it works in the default third-person project when running it in multiplayer.

Does anyone know what I’m doing wrong? Thanks. :wink:

I’m using UE 4.27.2