Is there a way to adjust particles based on their distance to the camera? For example, I’m trying to get the particles to scale smaller as they get closer to the camera. I couldn’t find anything in the emitter or system level, so I’ve tried to implement a module for it, but I cannot find any node that will give me the location of the camera. Does this even exist yet or is there some other way to do it?
First of all, I am not familiar with Niagara.
And concerning your problem perhaps a workaround: Your particle system uses a material, try adjusting this instead. The material editor has a node „CameraPosition[WS]“.
But you want to do it directly in Niagara, don’t you?
Yeah, I ended up doing it in the material. I just assumed there would be a way to control particles based on the camera. I’m pretty sure I could in cascade, been a while so can’t remember though.
Adjust Particles.CameraOffset in your update script.
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