I’m using a Niagara system to spawn ejecting brass from my character’s weapon.
If I simulate in ‘local space’ the brass ejects in the correct orientation, set by ‘initial mesh orientation’.
The problem is that the spawned meshes follow the character’s movement.
If I turn off ‘local space’ the ejecting meshes no longer follow the player. Good.
However, as the character/weapon turns, the orientation of the ejecting brass doesn’t rotate with the gun. The velocity is applied in the correct direction, but the mesh rotation is wrong.
Any help would be greatly appreciated.