Niagara - particle death event


I’m love the new Niagara system very much, and it allows me to do some effects with static meshes easily.
Want to know is there particle death event? Like if I want to do something like fireworks, I usually use one particle to launch from the ground to the air, and when it dies the firework spawns. Or is there a way I can fake the death event?


Take a look at the collision event sample for seeing how to conditionally send events. You could wire something up to check if the DataInstance.Alive variable is false to trigger on death.

Thanks! got it work :smiley: Though still a little confuse lol Exploring Niagara XD