Niagara particle color from texture of static mesh

This is material I want ot use in similar case to this video of skeletal mesh niagara effect

This is how it looks, it should take color from texture if video is correct and I didn’t miss something

I used logic from here - with Niagara module and dynamic parameter for material

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cool, thanks for the info

Looking for the same answer, but the video linked appears to be locked behind a paywall now…