Learning Unreal 5 and I’m trying to get realtime changes to work in level.
In the emitter, I changed the colors on a curve. Then I create a Niagara system with that emitter to put it into level. The colors are still the previous color(purple) and not updated to the recent changes I’ve saved (green). Is this normal? Do I have to check anything?
When you make a system from an emitter, Niagara assumes you’ll be working with the system from then onwards.
Some changes you make to the emitter won’t be copied across to the system. For those, you need to make the changes in the system itself.
Okay, I thought it would inherit it since I followed the instruction to make sure it does. When I “reset” those values, it doesn’t go back to the most up to date version of that instance. I guess this is normal?
Yes, like I say, for some reason ( probably logical ), only some details are copied from the emitter to the system.
Initially, everything of course.