Hi,
as it says, Im a complete Noob to FX and Niagara. Have recently achieved what i want in an afternoon with embergen but struggling to even begin in Niagara.
what seemed intuitive and easy in embergen seems daunting and complex in Niagara but id like to learn the system [at least as much as i need to for my main use case - which is to have multiple static meshes [4 x wheels] attached to a animated cars skeletal mesh emit smoke using Grid3D_Gas_Master_Emitter as the basis and for the rotation of these meshes to effect the sim.
why not use embergen , i hear you say? well id love to , because as mentioned it was easy to get a result as a non FX guy. but dont think my company will invest in an enterprise version of it just for the occasional ‘puff’ of smoke! Obviously Unreal has the free and mammoth like Niagara in-built of course and why my company would be reticent to invest in embergen.
anyhow. I can see that the Grid3D_Gas_Master_Emitter uses a sphere to emit from by default , which can be disabled, and another emitter read in its place. I tried using a Fountain System and emitter in the hope i could replace the fountain, by specyfing a static mesh [well 4 actually] that would emit the smoke…but my lack of knowledge has led me knowhere at present. looking through various tutorials but find nothing that really matches my specific use case/scenario and is why i am reaching out on here.
would appreciate if anyone could point me in the right direction of content that relates to this scenario or generally for any insights that can help me navigate the undoubtedly capable and yet extremely daunting Niagara minefield [kabooom!]
cheers