I’am working on a small thing where I got a rocket kind of pawn moving in a 2D plane.
I have a particle field laying all around the player and the rocket is sending information to the the niagara system in order to apply some forces around it when it moves.
The problem is, I want to be able to interact with the particle system with N amount of other objects. For exemple, a projectile, enemies, etc…
Is there a way to apply forces to a niagara system without having to add a force module in the system in the first place ?
Video of what it does currently :
[video]Particle field - Google Drive