As you can see - I have a script in Niagara which is a copy of Material, it creates a burning effect on a surface. This burning has a noise texture, with time looping I able to create a burned place by subtracting time from 0 to 1 from noise and to create actual wave, I also need to convert all values from **Current Time + Time Border **to 0 too, for example 0.5 + 0.1 = 0.6, if noise value > 0.6 convert it to 0. Condition on image shows this. But problem is - when I put result 1 and result 2 in color I see no difference, it’s not a wave black - white - black, but gust growing black area, like it’s not a wave, condition not working
Any ideas why?