Niagara mesh particles not showing up in raytracing

I’m experimenting with the new raytracing support and can’t get mesh particles to show up in reflections / shadows. Sprite particles work fine, just not mesh ones. Is there some setting I’m missing, or is this not implemented yet?

Good to know—I’ve submitted that as case 00112270. Thanks!


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Hi, only Niagara sprites are supported currently, no ribbons nor mesh particles. We will consider adding them in the future.