Summary
Niagara Mesh Index parameter doesn’t work in editor, but works fine in live session.
Please select what you are reporting on:
Unreal Editor for Fortnite
What Type of Bug are you experiencing?
Assets
Steps to Reproduce
- Create a new Niagara System (pick any emitter template, make sure it uses a Mesh Renderer).
- Select the Mesh Renderer and add a mesh to the Meshes array.
- Override binding “MeshIndex” with a UserParameter (int32) so you can manually select index.
- Set index to 1, mesh doesn’t render.
- Set index to 0, works fine with any mesh.
Expected Result
Mesh index > 0 = invisible
Observed Result
Mesh index > 0 = visible
Platform(s)
Windows UEFN
Island Code
No Code
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Additional Notes
I’m using dx11
Works fine in live session.
Material is very simple (additive emissive + wind vertex offset animation)




