[Niagara] Mesh Index doesn't work in editor

Summary

Niagara Mesh Index parameter doesn’t work in editor, but works fine in live session.

Please select what you are reporting on:

Unreal Editor for Fortnite

What Type of Bug are you experiencing?

Assets

Steps to Reproduce

  • Create a new Niagara System (pick any emitter template, make sure it uses a Mesh Renderer).
  • Select the Mesh Renderer and add a mesh to the Meshes array.
  • Override binding “MeshIndex” with a UserParameter (int32) so you can manually select index.
  • Set index to 1, mesh doesn’t render.
  • Set index to 0, works fine with any mesh.

Expected Result

Mesh index > 0 = visible

Observed Result

Mesh index > 0 = invisible in editor, fine in game

Platform(s)

Windows UEFN

Island Code

No Code

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Additional Notes

I’m using dx11
Works fine in live session.
Material is very simple (additive emissive + wind vertex offset animation)

FORT-1123671’s status has changed to ‘Ready for QA’. A member of the QA department is investigating the issue.

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