what’s the correct way to create a simple beam with infinite lifetime?
In cascade I’d simply create a beam with a lifetime of 1 and an infinite looping emitter with a duration of 1. I did this in Niagara but after each loop you can notice a single frame without a particle on the screen and you see when the current loop ends. My workaround is to create a particle with a very long lifetime like 5000 or so. But what’s the intended way to achieve this looping behavior?