Niagara Light Renderer and Volumetric Fog

Hello I am trying to make Niagara Particles with Light Renderer activated to light a volumetric Fog. Everything is working with normal lights, but the particle lights only illuminate the meshes but not the fog. In the Unreal Engine documentation it says in the “Currently Supported Features” that Particle Lights (if Volumetric Scattering Intensity is greater than 0).

But it is not working. Is there anything else that needs to be activated? I didn´t found any tutorial about it also…

Thank you !.


Just add Particle attributes -LightVolumerticScattering. 1 enables scattering effect, but you can make fe 100 to boost volumetric scattering.

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Thank you @Wrath_PI and sorry for my big delay !!