Niagara: Is it possible to control spawn rate based on a texture

Hi Folks,

Just wanted to see if there was a way to control spawn rate using a texture in NIagara.

You should be able to pull color data from a Sample Texture module which you could use to control the spawn rate. However you will probably need to create a custom module to parse the raw texture data in a way that will make sense as a spawn rate.

If you look at the Niagara content examples they have an example of an emitter that uses a texture sample module.

Also texture sampling in Niagara only works with GPU compute emitters.

Hi Clayton, I can’t seem to reference a texture in a emitter module