Hello,great people. I have another question here.
the actor is a projectile.it uses the”spawn system attached”to spawn a smoke tail Niagara and then fly to the player.
But when it hit the player and destroyed itself,the smoke is also gone immediately.it didn’t wait for the smoke particles to complete their lifetime.
I unchecked the auto destroy Box on the “spawn system attached”node.doesn’t work.
Can’t see much .but when I increase the lifetime of the smoke ,it will pretty obvious. Imagine that a long tail just disappear in a moment.(all at a time)