[Niagara] How to initially spawn with emitter rotation then be independent (worldspace)?


I’ve been banging my head against the wall with this one for a long time. I have tried so many things but have gotten nowhere. Notably, using the “Initial Mesh Orientation” Particle Spawn module did not function at all as expected. My goal is to get the mesh to spawn with the ships rotation and position and then do it’s own thing, unaffected by the movement of the ship.

Any suggestions?

Screenshot 2021-05-13 153821.png


very late but for anyone who needs this use InheritSourceMovement module and scale the Applied Force over lifetime.

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