Niagara - How to correctly move particles along a spline using velocity?

At first I made this:

In result I received nice stream of particles along the spline. But there is no dynamic control like attraction force etc. Particles are sticked to the spline. So I decided to remove position set:

In result spline become pattern for movement, faster movement speed - larger fx area.

Then I’m trying to find closest unit distance from spline and use it in calculations. As I thought, that could help to nivilate fx scaling.:

And particle movement became broken.

So, what is correct way to move particles directly along spline using velocity?

And enother problem. There is some cone spreding of particles. How to remove this? Probably, that could be auto-fixed, if make movement in correct way. If that way will be found, ofcourse. )

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Hello!

You can add to your particle somthing called “Inherit source movement” and that should make the particle follow its emmiter in every frame
image

Hope this helps!

You save me, Thanks a million

Did you manage to get a solution for this?

I’m trying to do the same thing, have particles travel along a spline (but not stick to it) and be able to control the velocity.

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