I have a very simple quest 2 project which has niagara particle systems; the first time I trigger any system ON DEVICE, I notice a hitch. When playing in VR preview there are no issues.
I have tried to enable PSO caching to see if this fixes the issue, but it doesn’t seem to. Does anyone know how to stop these hitches? I have tried playing all the systems at once in a dummy actor on startup and this works, but seems like a hack.