Hi everyone,
I’ve been experimenting with the Niagara Grid3D FLIP Hose template and trying to animate the water height level in the sequencer, transitioning from 0
to 350
inside an open tank that’s 400
deep. Additionally, I want to animate a color parameter from the material instance.
However, I haven’t been successful so far. I’ve posted on a few forums asking for help, but I haven’t received any comments yet. Can anyone here let me know if this is even possible? I’m not an expert in particles.
Here’s what I’ve done so far:
- Inside the Niagara actor, I created a new float user parameter and linked it to the
WaterHeight
in the Particle Spawn module of theGrid3D_FLIP_FluidControl_Emitter
. - I added this parameter through the Niagara component in the sequencer.
However, it doesn’t seem to work. I’ve successfully added and animated forces using the same process, but the water height isn’t responding.
Does anyone know what I might be doing wrong? Any guidance would be greatly appreciated!
Thanks in advance!