Hey guys!
I’ve trying to render high resolution with Niagara GPU particles. resolution something like 12000x1000px, in Render queue I’m adding “High resolution” option.
As a result, I see that the particles are displayed not on the entire screen, but on a small area, some kind of bounding box I guess. Similar issue when Niagara particles root not in Camera View.
If CPU enable in Sim target. everything work great. but when I switch to GPU, this issue appear when render, also I tried to increase dramatically bounding box for GPU, didn’t help -(
Maybe there is a way to cache particles?
If somebody know how to fix this I would be grateful to hear.