So I recently upgraded a project that I’m working on from 4.25 to 4.26, and then to 5. I have a rain niagara effect that uses GPU particles, a collision module that uses distance fields, and a kill module that uses Particles.hasCollided - the goal being that when rain collides with the ground or buildings then the particles will immediately die.
Whilst this worked perfectly fine in 4.25 and 4.26, it doesn’t seem to be working at all in 5. Has anyone else experienced this, or know of anything that I can try to make it work again? I can include screenshots of whatever if that will help.