Hey all,
I’m currently working on a Niagara effect in Unreal Engine, and I’m facing an issue where a Scratch Module I created works fine in the editor, but its effects are not being applied in runtime. The particles are still being emitted in the correct quantity, but the visual effect from the scratch module is missing.
Has anyone else encountered a similar issue where a Niagara scratch module works in the editor but not in runtime? Any suggestions on debugging this further or potential solutions would be greatly appreciated!
Thanks in advance!