I have a static mesh that has an animated material that scrolls along it via a panner.
I want the particles of my niagara system to spawn on the surface of the mesh and then travel in the same direction at the same speed along the mesh as the panning material.
In my Niagara system, I am using a Static Mesh Location module to spawn particles on the surface of the mesh, but I haven’t found a way to move them along the mesh in the direction/speed of the UVs.
How would I do this?