Niagara FX getting clipped by character

Hi ive been getting fun with Niagara and UE5.3 recently, but something strange is happening.
Looks like my character clips everything behind him and you can see huge gaps on my sim. (see image)


If i move the camera to that point the effect is now being simulated but again on the opossite direction between the camera and the character it creates gaps, this happens in viewport and sequence renders as well.
any fix?

guess that i found the solution, theres an option at emitter collisions that says kill occluded particles we gotta uncheck it

hope it can be helpful for you

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thanks for posting solution.

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