My teammates and I are hoping to make use of Niagara for our VR project, but we are having an issue where the game will crash when attempting to spawn particles over a mesh’s surface. Has anyone had crashes like this? Was there a solution?
And in general any other issues with VR development or even just mobile development we should watch out for when working with Niagara? Any advice will help.
NiagaraSampleStaticMeshCrash.log (2.2 MB)