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Niagara for mobile VR and Android development general

My teammates and I are hoping to make use of Niagara for our VR project, but we are having an issue where the game will crash when attempting to spawn particles over a mesh’s surface. Has anyone had crashes like this? Was there a solution?

And in general any other issues with VR development or even just mobile development we should watch out for when working with Niagara? Any advice will help.

NiagaraSampleStaticMeshCrash.log (2.2 MB)