Hi.
I’m trying to create FX where particles follow the spline. It was based on this video: N8: Spline based Niagara Effect | UE4 Niagara System For Beginners | AIP - YouTube
I have an actor with spline inside:
Custom script for particles:
Spline binded from user parameters:
As final part, I added spline and fx to world and bind spline to fx:
And got nothing in result!
I can add niagara effect directly to spline actor and it will work inside preview but doesn’t work in world.
Any suggestions how to push it to work?